Back to 9Minecraft

Minecraft skin editor

Open a Minecraft skin, paint it pixel by pixel, watch it turn in 3D, and save the PNG. Everything runs in your browser — the file never leaves your computer.

0.60

What every button does

The icons along the left are the drawing tools. Hover any of them in the editor for the short version, or read the full explanation here.

Drawing tools

Brush

Paints single pixels in the colour you picked. Click one pixel, or hold the button down and drag to paint a line. Brush size 1-4 (top right) decides how many pixels wide each dab is. Works on the flat texture and straight on the 3D model.

Erase

Makes pixels see-through again instead of painting over them. Drag to rub out a whole area. This is the tool for cutting holes in the Overlay layer - a hat or jacket pixel that is erased lets the body layer underneath show.

Fill

Floods a whole patch of one colour at once. Click any pixel and every pixel touching it that has the same colour turns into your colour. It stops at the edge of the body part you are on, so filling the chest will not leak onto an arm.

Auto Tone

Paints your colour but nudges the brightness of every single pixel randomly by a small amount. That slight unevenness is what makes hair, stone, wool or dirt look like a real texture instead of a flat sticker. Use it exactly like the brush - pick a base colour and drag.

Colour picker

Takes a colour off the skin instead of off the colour wheel. Click any painted pixel and that colour becomes your current colour, then the editor switches straight back to the tool you were using. Clicking an empty pixel picks nothing, so you cannot pick up "transparent" by mistake.

While you work

Undo

Steps back one change. Every stroke counts as one step, so an undo removes a whole drag, not one pixel. Greyed out when there is nothing left to undo.

Ctrl + Z
Redo

Puts back a change you just undid. Greyed out once you have caught up, and it clears as soon as you draw something new.

Ctrl + Y / Ctrl + Shift + Z
Mirror

A switch, not a tool. Turn it on and everything you paint on one side is painted on the matching spot on the other side at the same time - so you draw one arm, one shoe or one eye and get the pair. It applies to Fill as well, and on a cape with elytra it mirrors one wing onto the other.

Grid

Shows or hides the thin lines between pixels on the flat texture. Leave it on while you are placing pixels one by one; turn it off to judge how the finished skin really looks.

Reset skin

Throws away everything on the canvas and starts again from the plain default skin. This one cannot be undone, so download first if you want to keep what you have.

Getting files in and out

Download skin

Saves what you see as a 64x64 PNG on your computer. That file is what you upload to Minecraft - nothing is sent anywhere, the image is built in your browser.

Upload skin

Opens a PNG from your computer and loads it onto the canvas so you can carry on from it. A 64x64 skin fits as is; an old 64x32 one is converted for you. You can also drag a PNG straight onto the canvas.

Download cape

Saves the cape texture as its own PNG. The cape is a separate image from the skin, so it downloads separately.

Upload cape

Loads a cape PNG onto the model. Switch the back item to Elytra to paint wings instead of a cape.

How to use it

Drop a 64×64 PNG onto the canvas, or open any skin on this site and press Edit this skin to start from it. Pick a tool, pick a colour, and draw on either the flat texture or straight onto the 3D model. Press Download when you are done, then see how to apply a skin.

Full walkthrough: how to use the skin editor.